ESP32 Espruino: Adding properties to previously created object

In this tutorial we will check how to add properties to a previously created object using Espruino on the ESP32. The tests were performed using a DFRobot’s ESP32 module integrated in a ESP32 development board.

Continue reading “ESP32 Espruino: Adding properties to previously created object”


ESP32 / ESP8266 Arduino: Initializer list

The objective of this post is to explain how to use an initializer list to initialize data members of a class. The tests on the ESP32 were performed using a DFRobot’s ESP-WROOM-32 device integrated in a ESP32 FireBeetle board. The tests on the ESP8266 were performed on a DFRobot’s ESP8266 FireBeetle board.

Continue reading “ESP32 / ESP8266 Arduino: Initializer list”